base data structure for class and instance: name, canvas, symbol
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#include <OOPDClassBase.h>
base data structure for class and instance: name, canvas, symbol
void tilde::OOPDClassBase::addMethod |
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string |
methodName, |
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string |
referenceName |
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) |
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inline |
void tilde::OOPDClassBase::addProperty |
( |
string |
propertyName, |
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string |
referenceName |
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) |
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inline |
void tilde::OOPDClassBase::addSignal |
( |
string |
signalName, |
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string |
referenceName |
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) |
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inline |
void tilde::OOPDClassBase::freeMethod |
( |
string |
methodName | ) |
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inline |
void tilde::OOPDClassBase::freeProperty |
( |
string |
propertyName | ) |
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inline |
void tilde::OOPDClassBase::freeSignal |
( |
string |
signalName | ) |
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inline |
PdArguments tilde::OOPDClassBase::getMethodList |
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| ) |
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inline |
map<string, string> tilde::OOPDClassBase::getMethodNames |
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inline |
PdArguments tilde::OOPDClassBase::getPropertyList |
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inline |
map<string, string> tilde::OOPDClassBase::getPropertyNames |
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| ) |
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inline |
PdArguments tilde::OOPDClassBase::getSignalList |
( |
| ) |
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inline |
bool tilde::OOPDClassBase::hasProperty |
( |
string |
propertyName | ) |
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inline |
void tilde::OOPDClassBase::setPropertyNames |
( |
map< string, string > |
pNames | ) |
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inline |
string tilde::OOPDClassBase::_className |
The documentation for this class was generated from the following file: